

This article is the complete guide to Godzilla monsters featured in the films.

Whether the main staple or a one-off performance, the kaiju genre sparked the creation of a myriad of bizarre, and often silly, monsters. Fan favorites like Rodan, King Ghidorah, and Mothra were featured in multiple films throughout multiple eras, while many others were seen only once. While Godzilla is the big dog of the group, the kaiju genre led to the creation of numerous other giant monsters that served as both friends and foes to Godzilla over the years. And against all the odds, he almost always manages to come out on top. Despite Godzilla’s ever-shifting role, one thing has remained consistent throughout almost all of the films: Godzilla must battle some invading monster(s) that is hell-bent on destroying humanity. Godzilla has been featured as both a protector of Earth and a destructive monster over the years, depending on the era of the film.
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Godzilla also sparked 32 further Japanese films (produced by Toho), 3 Hollywood films (and one more to come in 2021), along with a plethora of novels, comic books, video games, TV shows, and even a hit single for Blue Oyster Cult. The film led to the creation of a new Japanese genre of films featuring giant monsters, or kaiju. He even has his own star on the Hollywood Walk of Fame. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.Godzilla has become a worldwide cultural icon since first gracing the screen in the 1954 Japanese film Godzilla. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.

A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.įrightful Presence. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.Ĭlaw. If the target is a creature, it is grappled (escape DC 20). Melee Weapon Attack: +19 to hit, reach 10 ft., one target. It can use its Swallow instead of its bite.īite. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. The tarrasque can use its Frightful Presence.

Monstrous Compendium Vol 3: Minecraft Creatures
